Vampiric AuraYou gain 10/12/14/16/18/20% life back each successful shot at an enemy
Gives you a speed boost +15/18/21/24/27/30%
Allows you to jump higher +20/25/30/35/40/50%
Suicide Bomber (Ultimate)
When you die you will explode killing nearby enemies. When enemy farther from the center of the explosion, less damage is given.(166/200/266/266/266/350 in explosion center)
InvisibilityMakes you partially invisible, you will be harder to see(10/15/17/20/22/25%). Also, you will be more transparent, if the active weapon is a knife.
Gives you bonus +20/40/60/70/80/90 health at the start of the round
When you shoot someone you have a chance 15/20/25/30/35/40% of stunning them for 0.5 seconds. Does not work with shotguns.
Allows you to teleport where you are aiming. Distance 600/700/800/1000/1200/unlimit
Critical StrikeGives you a 15% chance of doing more damage +33%/66%/100%/111%/122%/133%
Grenades will do more damage +50%/80%/110%/140%/170%/200%
Gives you a chance 20%/40%/50%/60%/70%/80% of respawning once
Chain Lightning (Ultimate)
Discharges a bolt of lightning that jumps to all nearby enemies and deals 60 damage. When leveling skill the distance increases 100/350/500/600/700/1000
EvasionGives you a chance 10%/18%/21%/24%/27%/30% of evading each shot
Does +10%/18%/21%/24%/27%/30% mirror damage to the person who shot you with 10%/18%/21%/24%/27%/30% chance
Does +10/15/20/25/30/35% extra damage to the enemy on each shot with 10/15/20/25/30/35% chance
Entangling Roots (Ultimate)
Allows you to prevent an enemy player from moving for 3.25/4/4.5/5/5.2/6 seconds. Distance 1500, duration 3.25/4/ 4.5/5/5.2/6 seconds.
PhoenixYou have a chance 20%/40%/60%/70%/80%/100% of reviving the first teammate who dies. You get 2 gold and 250XP for reviving teammate.
You have a 4/6/8/10/12/15% chance of teleporting your attacker into an astral prison for 1.2 seconds and deal 1 dmg.
You have a chance 12/20/35/50/70/80% steal money from the enemy on hit.
Flame Strike (Ultimate)
Discharges fire to burn the enemy(60% of enemy HP) over time Duration 5/6/7/8/9/10 seconds, distance 400/800/1000/1500/2500/3000
Healing Wave You heal yourself and nearby teammates 1/2/2/3/3/4 HP. Distance 350/400/450/500/550/600
You have a 10%/30%/35%/40%/45%/50% chance of disabling your enemy's abilities, as well as slowing him/her down
Serpent Wards (Ability)
You receive serpent 1/3/4/5/6/7 wards each round that damage(10 hp every touch) nearby enemy units
Big Bad Voodoo (Ultimate)
Invincibility for 2/2.5/3/4/5/6 seconds from physic attack
Fan of Knives You have a 4%/7%/11%/12%/13%/15% chance of becoming a mole, to be in the round start on the enemy base in their form after 5 seconds after respawning at your base.
You have a 25%/50%/75%/80%/85%/100% chance of disabling enemy ultimates
You have a 5%/10%/11%/12%/13%/15% chance of hurling a poisoned dagger at the enemy with 20 damage, plus 5 HP 2/3/4/5/5/5 times
Vengence (Ultimate, Passive)
Respawning when you die. 40/45/50/55/60/70 HP on spawn.
Impale 5%/9%/11%/14%/17%/20% chance to shake the enemy crosshair
Does 10%/12%/15%/18%/20%/25% mirror damage to the person who shot you and you gain 10%/20%/25%/30%/35%/40% armor. Does not work with shotguns.
You have a 5%/10%/14%/16%/18%/20% chance add 15 damage of your beetles attacking the enemy when on target
Locust Swarm (Ultimate)
A Swarm of green locusts attacks the enemy and deal 15%/20%/25%/30%/35%/40% of his maximum HP
Blood CrazyThose damaged by you will bleed. Enemy lose 2 HP, every 4/5/6/8/9/10 seconds.
Heal 5%/10%/14%/16%/18%/20% of the victim's max HP on kill
Those who are below some 10%/15%/20%/30%/35%/45% max HP take critical damage, radius 800
The target will take damage if he moves. (0.09/0.11/0.12/0.13/0.14/0.15 * running distance)
Time LeapLeap in the direction you are moving. 250/300/350/400/450/500 feet, delay 10 sec.
10%/12%/15%/20%/22%/25% Chance to regain the damage you took
10%/12%/15%/20%/22%/25% Chance to stun your enemy. Does not work with shotguns.
Rip space and time to trap enemy. Trapped victims cannot move and can only deal/receive melee damage, Sphere protects chornos from outside damage. Can`t be blocked by immunity, bcs its difficult to understand who have immunity in sphere. Sphere duration 2.5/3/3.2/3.5/4/4.5 seconds. Delay 15 seconds after respawn and 33 seconds between activations, radius 150.
Storm Bolt (Ability)Stuns enemies for 0.5 seconds, deals 20/25/28/30/35/40 damage. Distance is 220. Storm cooldown 35 seconds.
Your attacks splash 10%/15%/20%/25%/28%/30% damage to enemys. Distance 300
Increases your speed(+6%/+7%/+8%/+9%/+10%/+11%) and gives 0/1/1/2/2/3 physical and magical armor. Physical armor blocks damage from weapons, magic against magic. 1 piece of armor blocks 4,4 damage
Gods Strength (Ultimate)
Greatly enhance your damage by 1.2/1.4/1.5/1.6/1.8/2.0 for a short amount of time. Cooldown 40 seconds.
Naix - Lifestealer
InfestRegains 5%/10%/14%/16%/18%/20% health upon killing an enemy. You teleport to victim location if you are ducking
Increases leechable health for 0/10/20/25/30/35/40 of the Naix, making all his other skills worthy
Regenerates 10%/20%/25%/30%/35%/40% of enemy's current HP on hit
Naix goes into a maddened Rage, gaining +15%/+25%/+30%/+33%/+35%/+40% attack speed for 3/3.5/4/5/5.5/6 seconds
Judgement (Ability)Heals teammates around you, damages enemies around you 5/10/25/30/35/40 HP in radius 150. Cooldown 20 seconds
Enemies take 1/1/2/2/2/3 damage just by being near you, distance 1000
You heal 5/10/14/16/18/20 HP when anyone around you dies in range of 400
Demonic Execution (Ultimate)
Deals a large amount of damage based on how much of the enemy's health is missing and multiply +40%/+60%/+70%/+80%/+90%/+100%. For example enemy has 80 HP, ultimate will take him 20 HP on the last skill level. Ultimate range 400.
Inner VitalityPassively recover 1/2/3/3/3/4 HP. When below 40% you heal twice as fast.
Burning Spear (Ability)
Passively lose % of maxHP, but set enemies ablaze. Deals some 3/6/6/9/12/15 within 3 seconds. Stacks. Must use abillity first. For example you are dealt 6 shots to the enemy, but you shoot within a second, consequently he get 12 damage on the last skill +36 after 2 seconds. Regeneration from Vitality skill reduced in 2 times when Burning Spear activated
Gain some percent attack speed for each some percent of your health missing. Forumla 1.0+Multiplayer*(MaxHP-CurrentHP/MaxHP/0.07), where multiplayer = 0.01/0.02/0.03/0.03/0.03/0.04
Life Break (Ultimate)
Damage yourself 10%/15%/18%/20%/22%/25% from MaxHP to deal a 20%/30%/35%/40%/45%/50% from MaxHP to enemy
Head HunterDeal extra damage, proportional to the number of skulls you have. You gain your victim's SKULLs on kill. Type in chat "skulls" to find out how much you have skulls.
You gain 1-2% HP, 25-50$ or some credits and 1-5XP on spawn for each skull you collected
Gives you a boost of speed when you jump, duration 2 seconds
Demonic Transformation (Ultimate)
Get less gravity, more speed, and more HP. Costs 1/2/3/4/5/6 SKULLs.
Poison DaggerDamages enemy 2/4/6/8/10/12 HP when you hit enemy with 4 seconds delay between skill activation.
Plague Wards (Ability)
You receive 2/3/4/5/6/7 serpent wards each round that damage nearby enemy units with 1/2/3/5/7/10 damage
Your attacks have a stacking poison, deals 1/2/3/4/5/6 damage with 3 seconds delay between skill activation
Poison Nova (Ultimate)
Releases a cloud of poison to enemies, which deals damage every 6 seconds for 15/20/25/30/35/45 HP
Traxex - The Drow Ranger
Frost Arrows10%/15%/20%/25%/30%/40% chance to induce a freezing effect to the hero's attacks. Each attack slows 5%/8%/10%/14%/20%/30% the enemy's movement. Does not work with shotguns.
The Ranger's accuracy has increased, giving her more agility.Gain up to 34% speed and 30% lower gravity
An aura that gives friendly nearby units 14%/16%/2%/25%/28%/35% bonus damage to their ranged attacks and blinding enemy screen for 0.6 seconds with a 17% chance. Does not work with shotguns.
Confuse enemies in a target area of 500 AoE, preveting them from casting spells. Block active skill activation, silence still should allow skill proc, item proc, and item activation, auto cast spells should be blocked for 4/7/9/11/14/15 seconds
Azgalor - Pit Lord
Fire Storm (+ability)You have a 6%/7%/9%/11%/13%/15% chance to deal random damage (15-18)/(18-22)/(22-24)/(24-26)/(26-28)/(29-30) with fire on radius 100. Each fire deals damage and then burns enemies for 2 seconds. Does not work with shotguns.
Pit of Malice (+ability)
Deals from 1 to 10 damage to the enemy and slows him for 20/23/25/28/30/35% within 350/400/450/500/600/800
Ignites the rotten gases of corpses, detonating them to cause damage (31-35)/(32-37)/(34-40)/(36-42)/(38-43)/(40-45) to any enemy within 200.
Dark Rift (Ultimate)
Opens an rift that pass through the netherworld after 6.5/6/5.5/4/3/1.95 seconds. The gates teleport you to the base and you will get +10/15/19/21/23/25 HP
Naga Sea Witch
Forked Lightning (+ability)Lightning does 10/15/18/20/22/25 damage in 800 and his allies within 100
Activating when you shoot at an enemy. Frost arrows freezes 15%/20%/22%/25%/30%/25% of enemy attack speed and 15%/20%/25%/30% of movement speed for 0.5 seconds. Activation delay after shot: 1 sec for SSG 08,3 sec for Nova,5 sec for other guns
Activates/Deactivates shield which absorbs 40/45/55/58/60% damage. You get 120 shield units on spawn .1 unit of damage takes 0.8 units of shield. Every 6 seconds shield regenerated by 5/7/9/11/12/13 units. Type naga in console to check current shield points or make a bind: bind v naga
Creates a tornado, dealing 40 damage to the enemy and tosses the enemy upward. Distance for activation 300. The delay between the activation 32/30/28/26/24/22 seconds.
Frost Nova (+ability)Blasts enemy units on radius 500 with frost that slows movement with 10/15/20/25/27/30% for 5 seconds and deals 5/10/15/16/18/20 damage. Cooldown 25 seconds
Gives 1/2/3/3/3/4 physical and magical armor.
Get 6/12/18/20/22/24 health as teamates die
Death and Decay (Ultimate)
Damages all enemies with 3/6/9/10/11/12% damage from max enemy HP. Damage up to 15 players. Cooldown 30 seconds.
Vanish (+ability)Turn invisible. Cannot shoot for 1 second out of invis. Leave invis early by using ability again. Duration 2/2.5/2.8/3/3.5/4 seconds
Enemies cannot be invisible or partially invisible around you, radius 300/350/380/400/420/450
6%/10%/12%/13%/14%/15% Chance to disable weapon fire for 0.5 seconds
Marksman Shot (Passive)
Scout is able to deal more damage the further the target. 1000 units or more deals maximum damage, forumla distanceToEnemy*Multiplayer/1000, where Multiplayer = 0.1/0.2/0.35/0.4/0.45/0.5
Plasma Field (+ability)Expands electric rings around you, deals 40/50/60/80/100/120 damage at the edge. Ring radius 375. Ability cooldown 15 seconds.
Your victim will lose 1/2/2/3/3/4 damage per attack for 10 seconds. Auto activate when not on cooldown(15 seconds)
30% chance to heal you and your teammates around 800 when you are damaged. Recovering 15/20/25/30/45/60% of damage.
Eye of the Storm (Ultimate)
Shocks the lowest hp enemy (3/4/5/6/8/7 dmg) around you per second while you gain damage per hit, radius 300. Your speed is reduced by 15%. Skill duration 15 seconds.
Access to these races are available in our shop
This is knife only race.
Smoke ScreenThe smoke blocks the skills of the enemy and slows down the shooting and running. Delay between the activation 35/30/25/20/15/10 seconds
20%/25%/30%/35%/40%/45% chance to increases damage with 15/20/25/30/35/40 HP if you attack the enemy in the back
You are invisible always. You become visible after you waving a knife, after 5/4.4/3.8/3.2/1.9/1.7/1.5 seconds you become invisible again
Blink Strike (Ultimate)
Teleports you behind a random enemy. Leveling the skill decreases the delay between the activation 35/30/25/20/15/10 seconds
Spell Points12/18/22/25/28/33% chance to Gain Spell Points when hit an enemy. You will receive from 1 to 2 points on spawn, if you dont have them.
Increases radius and amount of your Spells. Radius: 60/75/90/100/105/110/120. Amount: 1/2/2/3/4/4/5 (+ability)
Gain Invisibility that Flickers when hit for 5 seconds. Chance 12/18/22/26/30/33%
Book of Spells (Ultimate)
Opens the selection menu for the wards. Press +ability to setup a ward. 4 Wards: True Sight Ward(Makes invisible players visible), Stasis Trap(Slows the enemy for 50%), Damage Trap(Deals 20 damage), Healing Ward(Regenerates 7 HP per second, 2 max Healing wards)
Soul (+ability) Targets a fire attack on an enemy which will deal up to 4/5/6/6.5/7/8 ticks while each tick deals 5 Damage. Cooldown 30/25/22/20/18/15 seconds
Your wrath with will burn a random allied corpse to ashes so he can be reborn close to you. Cooldown 90/80/75/70/65/60 seconds. 20 seconds cooldown on spawn.
Your weapons become incinerated and every hit will ignite an enemy burning him after the hit. Cooldown 8/7.5/7/6.5/6/5 seconds. +1 HP damage for every tick(shot)
Fire Storm (Ultimate)
You summon the gate to the first layer of hell setting a great area on fire while dealing areal damage to all enemies close to it. Duration 5/6/7/8/9/10 seconds. 6 HP damage per hit.
Deathwing the Destroyer
Assault Aspects1/2/3/4/5/6 % Chance to drop enemies weapon, when they hit you
Press E to use flashlight for 8 seconds. When you aim to the enemies with flashlight, they will be visible for 8 seconds, 6 dmg every second and Silence enemy(ultimate hex). Cooldown 60/55/50/45/40/30 seconds
1/3/5/6/8/10 % Chance to shoot fireball to the enemies, when you hit them. Fireball follow player and deal 15 dmg.
Elementium Bolt (Ultimate)
Targets a fast and big fireball on an enemy which will deal 100 dmg, radius 100. After each 1/2 second shoot small 0/2/3/5/8/10 fireballs
Luna Moonfang - The Moon Rider
Lucent BeamDamages enemy 2-5/3-6/4-7/5-8/6-10/7-12 when you hit enemy with 3 seconds delay between skill activation.
Deal 2/4/6/8/10/12 extra damage multiple enemies on each shot with 30% chance.
Nearby ranged units deals 1/2/3/4/5/6 extra damage within radius 600
Calls to the moon`s magic, summoning a concentrated burst of Lucent Beams to damage targets around 1000 and cast 4/6/8/10/12/14 Lucent Beams. Delay beetween Beams 0.5 seconds. Cooldown 20 seconds